Zaid Abouzeid: Top 200 Digital Artists Worldwide 2019-2020

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Zaid Abouzeid: Top 200 Digital Artists Worldwide 2019-2020

November 21, 2019

Every year, the renowned advertising magazine Lürzer’s Archive lists 200 of the world’s best artists in their field. This year, the magazine honored XYZ’s own creative artist Zaid Abouzeid by ranking him as a top 3D artist in the world. On top of that, his image titled, “The Theory Of Everything” was shortlisted to be on the front cover of the magazine.

  

What is Lürzer’s Archive?

Lürzer's Archive is a bi-monthly magazine for the advertising industry which features advertising campaigns for print and TV from around the world. The magazine was founded in 1984 and has a global circulation of 38,000, and has been described as "one of the foremost advertising magazines in the world.” I have been following it for a few years now, so it was very exciting to see my work in it.


What was this piece commissioned for and how was it created?

The Future of Everything is an annual Wall Street Journal festival about the most promising ideas for advancing technology and society. The image I made was for their advertising campaign of the festival’s launch. The mammoth and window are a 3D illustration; the model, fruits and table are photography.

What programs did you use for the 3D portion of this image? Was there a specific part that was the most technically challenging to create?

I used 3ds max, Hairfarm, Vray, and Photoshop. Getting the mammoth's fur looking realistic was a little challenging, but the most challenging part for me was rigging the trunk. I'm not a big fan of rigging.

 

This image was created in collaboration with multiple different artists, both in 3D and photography. Do you prefer to work on an artistic piece as a team or individually?

Working in a team is almost always better. In a team, you can dedicate more time and effort to your part and it shows in the final outcome. I think Zak Mulligan did a great job shooting the back plate for the image. I'm very happy with how it turned out.

What does the achievement mean to you as a 3D artist?

In a way, this is one of my biggest achievements because of the worldwide recognition. I rarely ever feature my work online, it was actually the agency Sagmeister and Walsh that submitted the piece. So, when I found out that I was mentioned in Lürzer’s Archive, it was a happy surprise. It wasn't picked as the cover at the end, but it was still nice to be shortlisted. It always feels good when your work is well received.



Every year, the renowned advertising magazine Lürzer’s Archive lists 200 of the world’s best artists in their field. This year, the magazine honored XYZ’s own creative artist Zaid Abouzeid by ranking him as a top 3D artist in the world. On top of that, his image titled, “The Theory Of Everything” was shortlisted to be on the front cover of the magazine.

  

What is Lürzer’s Archive?

Lürzer's Archive is a bi-monthly magazine for the advertising industry which features advertising campaigns for print and TV from around the world. The magazine was founded in 1984 and has a global circulation of 38,000, and has been described as "one of the foremost advertising magazines in the world.” I have been following it for a few years now, so it was very exciting to see my work in it.


What was this piece commissioned for and how was it created?

The Future of Everything is an annual Wall Street Journal festival about the most promising ideas for advancing technology and society. The image I made was for their advertising campaign of the festival’s launch. The mammoth and window are a 3D illustration; the model, fruits and table are photography.

What programs did you use for the 3D portion of this image? Was there a specific part that was the most technically challenging to create?

I used 3ds max, Hairfarm, Vray, and Photoshop. Getting the mammoth's fur looking realistic was a little challenging, but the most challenging part for me was rigging the trunk. I'm not a big fan of rigging.

 

This image was created in collaboration with multiple different artists, both in 3D and photography. Do you prefer to work on an artistic piece as a team or individually?

Working in a team is almost always better. In a team, you can dedicate more time and effort to your part and it shows in the final outcome. I think Zak Mulligan did a great job shooting the back plate for the image. I'm very happy with how it turned out.

What does the achievement mean to you as a 3D artist?

In a way, this is one of my biggest achievements because of the worldwide recognition. I rarely ever feature my work online, it was actually the agency Sagmeister and Walsh that submitted the piece. So, when I found out that I was mentioned in Lürzer’s Archive, it was a happy surprise. It wasn't picked as the cover at the end, but it was still nice to be shortlisted. It always feels good when your work is well received.



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